<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8" />
    <title>GOWN.shapes example: animated rect with round edges</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
            color: #ffffff;
        }
    </style>
    <script src="../../lib/pixi/pixi.js"></script>
    <script src="../../dist/gown.js"></script>
</head>
<body>
Just like Paint, select a shape and draw it on the canvas:<br />
<button onclick="drawTool('diamond')">Diamond</button>
<button onclick="drawTool('ellipse')">Ellipse</button>
<button onclick="drawTool('line')">Line</button>
<button onclick="drawTool('rect')"">Rect</button>
<br />
<script>
    var shapes = {
        'diamond': GOWN.shapes.Diamond,
        'ellipse': GOWN.shapes.Ellipse,
        'line': GOWN.shapes.Line,
        'rect': GOWN.shapes.Rect
    };

    var selectedTool = 'rect';
    
    function drawTool(tool) {
        selectedTool = tool;
    };
    
    var renderer = PIXI.autoDetectRenderer(800, 600,{backgroundColor : 0xffffff});
    document.body.appendChild(renderer.view);
    var stage = new PIXI.Container();
    
    var preview;
    var startpos;
    
    function updatePreview() {
        preview = new shapes[selectedTool](0xffffff*Math.random());
        return preview;
    }
    
    function mouseDown(e) {
        preview = updatePreview();
        startpos = preview.position = e.data.global.clone();
        stage.addChild(preview);
    };
    
    function mouseMove(e) {
        if (startpos && preview) {
            preview.width = e.data.global.x - startpos.x;
            preview.height = e.data.global.y - startpos.y;
        }
    };
    
    function mouseUp(e) {
        startpos = null;
    };   
    
    var rect = new GOWN.shapes.Rect(0xffffff, 1, 800, 600);
    rect.interactive = true;
    rect.on("mousedown", mouseDown);
    rect.on("mouseup", mouseUp);
    rect.on("mousemove", mouseMove);
    stage.addChild(rect);
    
    
    function animate() {
        // render the stage
        renderer.render(stage);
        requestAnimationFrame(animate);
    }
    
    animate();
</script>

</body>
</html>
